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Research
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Yi Li

MSc in computer technology,

  the School of Computer Science and Engineering,

UESTC, Chengdu, China.

+86 -13261409152

About

About Me

Hi~ I‘m Yi Li and I have a strong background in Computer Technology and Digital Media Technology, with work experience as a Senior Game Designer at Tencent and miHoYo, along with various academic projects. 

My passion lies in Human-Computer Interaction, Human-centered computing and Virtual Reality, where I strive to blend cutting-edge technology with user-centric design to enhance human life in all aspects.

I am a quick learner with strong interdisciplinary skills, a collaborative spirit, and a passion for exploring new technologies. In my free time, I enjoy sports, traveling, and playing video games.

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I am actively seeking PhD opportunities in HCI fields~

Education & Experience

Education

WHAT I’VE LEARNED

Sept. 2022 – Sept. 2025

University of Electronic Science and Technology of China (CN)        

MSc in Computer Science and Technology​

GPA: 3.43/4.0

Core Courses: Machine Learning, Embedded System Design, Advanced Computer Graphics, Brain-computer Interaction, Advanced Algorithm Design and Analysis

Work Experience

WHERE I’VE WORKED

Jul 2017- Jul 2020& Oct. 2023 – Apr. 2024

Tencent Co., Ltd., IEG,  Morefun Studio, Shenzhen

Game Designer

Jul. 2020- Sept. 2020

MiHoYo Co., Ltd, Genshin Impact Group,Shanghai

Senior Game Designer

Sept. 2013 – Jul. 2017

Communication University of China (CN)

BA in Digital Media Technology (Game Technology Direction)

GPA: 3.63/4.00

Core Courses: Game User Experience Analysis, Game Engine and Application, Probability and Mathematical Statistics A, Object Oriented Game Programming, Data Structure A

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Skills

WHAT I BRING TO THE TABLE

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Programming

C/C++, Python, C#,

Git, SVN, PlasticSCM

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Engineering

Unity, UE5, VR/AR,

Physical Data Devices,

LLM Development & Integration, Hardware Integration

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Research

LaTeX, SPSS, Machine Learning/Deep Learning,

Pytorch

Skills & Languages

Research & Projections

Research&publication

WHAT I'M EXPLOR IN HCI

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Dynamic Scene Adjustment Mechanism for Manipulating User Experience in VR

2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) [Full Paper]

     IEEE VR 2023 Best Demo Mention Award

CCF Rank: A

Yi Li, Zhitao Liu, Li Yuan, Haolan Tang, Youteng Fan, Ning Xie

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Zeitgebers-Based User Time Perception Analysis and Data-Driven Modeling via Transformer in VR

(Pland) 2025 ISMAR/TVCG

Yi Li, Zengyu Liu, Xiandi Zhu, Ning Xie

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POEMaster: Empowering Multi-modal Education of Chinese Poetry via Human-AI Interaction

(Submitted) IEEE Transactions on Learning Technologies

Dake Liu, Nanqiao Shi, Yi Li, Yike Wang

National Student Innovation and Entrepreneurship Program:

VR Game based on HTC vive - Cate Defender

  • the Best Interactive Game Award at the International Student Animation Festival.

  • the Best Interactive Award at the1st China Student Virtual Reality Competi-tion.

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Beijing Student Innovation and Entrepreneurship Program:

VR Game based on Oculus - One Night in Space

  • the first prize of Beijing Student Innovation and Entrepreneurship Com-petition

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Game Design Course in UESTC:

Assisted the lead instructor in course design and independently taught two modules: Using and Implementing Unity PlayMaker and How to Write Game Design Documents.

Commercial Project in UEST:

VR-based Cardiac Surgery Simulation Training Program

The project was finally applied in the teaching of Sichuan Cancer Hospital and was well received by the teachers and students

Commercial Project in UESTC:

AR-based Augmented Reality Visualization of Tiangong-1 Docking Process Project

The project was finally presented at the Sichuan Science and Technology Museum

Commercial game projects I contributed to at Tencent:

​"Honor of Kings: World" is an open-world RPG based on Honor of Kings, blending Chinese mythology with fantasy, developed using Unreal Engine 5.

As a Senior Game Designer at Tencent, I was responsible for designing game narratives and quest systems.

Commercial game projects I contributed to at miHoYo:

Genshin Impact is an open-world action RPG known for its vast world and elemental combat.
As a Senior Game Designer, I was responsible for designing quests and narratives that enriched the player experience.

Commercial game projects I contributed to at Tencent:

​Under One Person is a mobile RPG developed by Tencent, based on the popular Chinese comic, combining urban fantasy with supernatural elements.

I was responsible for designing core level gameplay and planning the player experience flow for the main storyline.

Awards & Interests

Awards

WHERE I SHINE

  • 2024 Laboratory Research Excellence Incentive Scholarship

  • 2023 IEEE VR 2023 Best Demo Mention Award

  • 2019 Second Half Tencent Company Outstanding Employee Reward

  • 2019 First Half Tencent Company Outstanding Employee Reward

  • 2018 The Best Interactive Game Award at the International Student Animation Festival

  • 2017 Outstanding Graduate in Beijing(2017)

  • 2017 Outstanding Graduate in Communication University of China

  • 2016 National Scholarship of China

Interests

OUT OF OFFICE

Travel

​Cooking

Sports

Drawing

Movie

Video Game

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