YiLi Homepage
Yi Li
MSc in computer technology,
the School of Computer Science and Engineering,
UESTC, Chengdu, China.
About Me
Hi~ I‘m Yi Li and I have a strong background in Computer Technology and Digital Media Technology, with work experience as a Senior Game Designer at Tencent and miHoYo, along with various academic projects.
My passion lies in Human-Computer Interaction, Human-centered computing and Virtual Reality, where I strive to blend cutting-edge technology with user-centric design to enhance human life in all aspects.
I am a quick learner with strong interdisciplinary skills, a collaborative spirit, and a passion for exploring new technologies. In my free time, I enjoy sports, traveling, and playing video games.
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I am actively seeking PhD opportunities in HCI fields~
Education
WHAT I’VE LEARNED
Sept. 2022 – Sept. 2025
University of Electronic Science and Technology of China (CN)
MSc in Computer Science and Technology​
GPA: 3.43/4.0
Core Courses: Machine Learning, Embedded System Design, Advanced Computer Graphics, Brain-computer Interaction, Advanced Algorithm Design and Analysis
Work Experience
WHERE I’VE WORKED
Jul 2017- Jul 2020& Oct. 2023 – Apr. 2024
Tencent Co., Ltd., IEG, Morefun Studio, Shenzhen
Game Designer
Jul. 2020- Sept. 2020
MiHoYo Co., Ltd, Genshin Impact Group,Shanghai
Senior Game Designer
Sept. 2013 – Jul. 2017
Communication University of China (CN)
BA in Digital Media Technology (Game Technology Direction)
GPA: 3.63/4.00
Core Courses: Game User Experience Analysis, Game Engine and Application, Probability and Mathematical Statistics A, Object Oriented Game Programming, Data Structure A
Skills
WHAT I BRING TO THE TABLE
Programming
C/C++, Python, C#,
Git, SVN, PlasticSCM
Engineering
Unity, UE5, VR/AR,
Physical Data Devices,
LLM Development & Integration, Hardware Integration
Research
LaTeX, SPSS, Machine Learning/Deep Learning,
Pytorch
Research & Projections
WHAT I'M EXPLOR IN HCI
Dynamic Scene Adjustment Mechanism for Manipulating User Experience in VR
2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) [Full Paper]
IEEE VR 2023 Best Demo Mention Award
CCF Rank: A
Yi Li, Zhitao Liu, Li Yuan, Haolan Tang, Youteng Fan, Ning Xie
POEMaster: Empowering Multi-modal Education of Chinese Poetry via Human-AI Interaction
(Submitted) IEEE Transactions on Learning Technologies
Dake Liu, Nanqiao Shi, Yi Li, Yike Wang
National Student Innovation and Entrepreneurship Program:
VR Game based on HTC vive - Cate Defender
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the Best Interactive Game Award at the International Student Animation Festival.
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the Best Interactive Award at the1st China Student Virtual Reality Competi-tion.
Beijing Student Innovation and Entrepreneurship Program:
VR Game based on Oculus - One Night in Space
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the first prize of Beijing Student Innovation and Entrepreneurship Com-petition
Game Design Course in UESTC:
Assisted the lead instructor in course design and independently taught two modules: Using and Implementing Unity PlayMaker and How to Write Game Design Documents.
Commercial Project in UEST:
VR-based Cardiac Surgery Simulation Training Program
The project was finally applied in the teaching of Sichuan Cancer Hospital and was well received by the teachers and students
Commercial Project in UESTC:
AR-based Augmented Reality Visualization of Tiangong-1 Docking Process Project
The project was finally presented at the Sichuan Science and Technology Museum
Commercial game projects I contributed to at Tencent:
​"Honor of Kings: World" is an open-world RPG based on Honor of Kings, blending Chinese mythology with fantasy, developed using Unreal Engine 5.
As a Senior Game Designer at Tencent, I was responsible for designing game narratives and quest systems.
Commercial game projects I contributed to at miHoYo:
Genshin Impact is an open-world action RPG known for its vast world and elemental combat.
As a Senior Game Designer, I was responsible for designing quests and narratives that enriched the player experience.
Commercial game projects I contributed to at Tencent:
​Under One Person is a mobile RPG developed by Tencent, based on the popular Chinese comic, combining urban fantasy with supernatural elements.
I was responsible for designing core level gameplay and planning the player experience flow for the main storyline.
Awards
WHERE I SHINE
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2024 Laboratory Research Excellence Incentive Scholarship
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2023 IEEE VR 2023 Best Demo Mention Award
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2019 Second Half Tencent Company Outstanding Employee Reward
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2019 First Half Tencent Company Outstanding Employee Reward
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2018 The Best Interactive Game Award at the International Student Animation Festival
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2017 Outstanding Graduate in Beijing(2017)
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2017 Outstanding Graduate in Communication University of China
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2016 National Scholarship of China
Interests
OUT OF OFFICE
Travel
​Cooking
Sports
Drawing
Movie
Video Game